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Familiar Powers

Some of our products come with a little Sentry Box magic...and can join in your adventures when you play Role Playing Games *

*so long as your DM is cool, and you haven't forgotten your familiar at home*

 

These cute little Keychain Familiar's come to you from Montreal craftswomen channeling the Dragon's Hoard. With a little help from you they can come alive. You will need to describe to your dm how you have come upon this creature in game, and how they have come to travel with you. For some critters there are creative logistics to figure out. Once they have officially joined your Party they unlock their daily powers. There might be a learning curve. Then, as your bond grows stronger you will earn a once in a lifetime power that can only be used one time. Use them wisely and let them enhance your role playing experience with a little bit of creativity and whimsy! 

 

Animal Companion Powers

The once in a lifetime powers have to be earned before they are unlocked. These are suggestions. Your DM has final say. It’s up to you to negotiate and play.

Raccoon 

Daily Power: Trash Dive: The raccoon finds a useful item in nearby trash or debris. The player must roleplay how they convince the raccoon to share the item.

Once-in-a-Lifetime Power: Trash Tornado: The raccoon creates a whirlwind of debris that disorients enemies and provides cover for the party to escape or regroup.

Earning Method: Earned by helping the raccoon organize a chaotic area of their choosing. You never know when the urge will strike.

Mouse 

Daily Power: Squeak Alert: The mouse emits a loud squeak that alerts the party to nearby danger. The player must interpret the squeak and decide on the next course of action without clear details.

Once-in-a-Lifetime Power: Squeak of Safety: The mouse emits a powerful, magical squeak that creates a protective barrier around the party, shielding them from harm for a short period.

Earning Method: Earned by giving the mouse a cookie. Then of course a glass of milk. Then a mirror to check for the milk moustache. Then they see they need a haircut. And so on until the mouse is completely satisfied.

Cat

Daily Power: Shadow Step: The cat moves silently and unseen for a brief moment. The player must describe how they use this stealthy movement to gather information or perform a sneaky action, while ensuring the cat feels safe and secure.

Once-in-a-Lifetime Power: Nine Lives: The cat sacrifices one of its nine lives to bring a fallen ally back to life with full health and strength.

Earning Method: Earned by putting on the world's greatest cat feast. Each cat is different though and you must deduce their kitty dream. For one it may be tuna the size of a horse, for another it might be 999 mice laid out in a giant mouse shape. The options are endless. 

Tiger 

Daily Power: Roar of Courage: The tiger lets out a mighty roar that boosts the morale of the party. The player must roleplay how they maintain the tiger's confidence and use the roar effectively.

Once-in-a-Lifetime Power: Tiger's Fury: The tiger unleashes a powerful attack that can damage multiple enemies or break through barriers, allowing the party to escape or advance.

Earning Method: Earned by chasing a storm with the tiger, proving the party's resilience and loyalty. The tiger will determine if the storm was fierce enough or if they got close enough to the eye of the storm to harness it’s power.

Ferret

Daily Power: Tunnel Vision: The ferret can squeeze through tight spaces to scout ahead. The player must roleplay how they keep the ferret focused and use its findings to plan their next move.

Once-in-a-Lifetime Power: Ferret Frenzy: The ferret runs up a leg of an enemy breaking their concentration or interrupting a mega spell.

Earning Method: Earned by teaching the ferret a spell to watch out for and practicing running up the parties legs at random, like during fights. The training while inconvenient will be what builds up it’s bravery to save the party one day.

Axolotl 

Daily Power: Regenerative Touch: The axolotl can heal a minor wound. The player must roleplay how they keep the axolotl comfortable and use its healing ability in a creative way.

Once-in-a-Lifetime Power: Aqua Shield: The axolotl creates a protective water barrier that shields the party from harm and heals their wounds.

Earning Method: Earned by figuring out how to have a portable aquarium that is safe and secure while also letting them see the world. Must have been taken on a daily walk in order for the once in a lifetime power to activate.

Bunny 

Daily Power: Lucky Leap: The bunny makes a sudden leap, bringing good luck to the party. The player must roleplay how they keep the rabbit calm and use this luck effectively.

Once-in-a-Lifetime Power: Burrow Escape: The bunny digs a magical burrow that allows the party to escape from a dangerous situation or hide from enemies.

Earning Method: Earned by taking the bunny to the opera. If you need to organize the opera because it’s not common in the world well then you will need to organize one and it better be spectacular.

Opossum

Daily Power: Play Dead: The opossum can convincingly play a dramatic death scene, distracting enemies. The player must roleplay how this dramatic performance goes and how they use this distraction effectively.

Once-in-a-Lifetime Power: Opossum's Opium: The opossum creates a magical illusion that confuses enemies and allows the party to escape unnoticed.

Earning Method: Earned by creating a custom collar adorned with jewels and treasures you find along the way. It wants to feel beautiful and valued.

Spider

Daily Power: Spider Baby: The spider makes a regular size baby spider every day. The player must communicate instructions to the spider to communicate to the baby spider, to do their bidding.

Once-in-a-Lifetime Power: Web Knitting: The spider shoots out a premade web net that can either restrain one enemy or cover the ground to aid in the party’s escape.

Earning Method: The spider has a goal to learn how to knit. You and the spider will need to go on this journey together to figure out how to make the needles for the spider and complete a project so that the spider has either cute boots for each foot or a hat and scarf. You know your spider best…maybe they want to do a cape halfway through the boots.

 

Capybara

Daily Power: Calm presence: The capybara’s calm demenour soothes the party. The player must describe how this calmness helps the party.

Once-in-a-Lifetime Power: Tranquil Tide: The capybara creates a wave of tranquility that calms all creatures in the area, allowing the party to escape or negotiate peacefully

Earning Method: The capybara must maintain a chill lifestyle. This means that they don’t like to do much walking. The party must build them a classy carrier so that they feel like pampered royalty. To earn the capybara must not walk more than 500m in a day for a month.

Chick

Daily Power: Powerful peep: The chick lets out a peep giving all those who hear it +1 bonus to their next saving throw. They must explain how the peep effected them emotionally.

Once-in-a-Lifetime Power: Pheonix chick: The chick bursts into radiant light reviving one downed party member to half hit points and blinding all enemies.

Earning Method: Earned by hand feeding the chick, baby bird style. The unwavering commitment to chew worms and feed them to the baby every day will payback one day.

Gecko

Daily Power: Wall climb: The gecko can easily climb walls. The gecko will need a pep talk and specific instructions in order to scout for the party. This power only works at night.

Once-in-a-Lifetime Power: Gecko Grip: The gecko shares its grippy toes powers and allows the party to walk on walls for an hour.

Earning Method: Earned by meeting other geckos on your adventures. You will need to meet one gecko pet party member.

Frog

Daily Power: Sticky Tongue: The frog can use its sticky tongue to retrieve small objects. The next trick is getting the frog to give it up.

Once-in-a-Lifetime Power: The Leap Frog: The frog makes a magical leap, pulling the rest of the party with them on their giant leap. This can be used to escape or to reach an otherwise inaccessible area.

Earning Method: The frog needs to visit a pond everyday to be strong enough to make the leap. The frog needs to be kissed by everyone everyday to feel the love in order to pull them on their leap.

Rat

Daily Power: Scurry Scout: the rat rushes ahead and comes back with one detail for the party.

Once-in-a-Lifetime Power: Plagues mercy: The rat can absorb a deadly disease, curse or poison from a player.

Earning Method: Earned by letting the rat control you for a whole day. They will mostly likely get you to cook an amazing dish. After that to prove your loyalty, the rat gets to control you 10 minutes a day.  

Shark 

Daily Power: Shark’s Smile: The shark appears to everyone smiling in their minds eye. They are able to channel this for advantage on an intimidation check.

Once-in-a-Lifetime Power: Blood in the Water: The shark goes into a frenzy attacking all the enemies in the water. Distracting and damaging them for one round.

Earning Method: Earned by feeding the shark a rare creature from the area.

Lamb

Daily Power: Innocent Charm: The lamb’s innocent appearance can charm a non-hostile creature. The player must roleplay how the lamb charms the creature.

Once-in-a-Lifetime Power: The lamb’s light: The lamb emits a powerful, soothing light that heals all party members and repels enemies for a round. The lamb will faint after and need to be carried.

Earning Method: The lamb wants to be worshipped. Its cult has many strange rules to follow. Only those who are worthy will be bathed in its light.

Otter 

Daily Power: Life’s a game: The otter imbues its playful nature into a situation that means the party can’t help but have fun.

Once-in-a-Lifetime Power: Slippery Pals: The otter can help the party escape if captured. Showing them how to escape their bonds and by picking one lock for them.

Earning Method: The otter always needs a stash of fish around. Good luck navigating the world smelling like fish. If the otter doesn’t smell fish, there will be no escape.

Pigeon 

Daily Power: Message Drop: The pigeon can deliver a short message (25 words)  to someone within a few miles.

Once-in-a-Lifetime Power: Pigeon Flock: The pigeons flock appears and helps carry the party for a 5-minute flight.

Earning Method: Earned by finding the pigeon’s home flock and planning a bread delivery situation to them.

Platypus 

Daily Power: The Venomous Spur: The platypus can deliver a mild venomous sting. If it gets startled too close to a player they will receive the sting.

Once-in-a-Lifetime Power: The Platypus Purge: The platypus creates a powerful water surge that sweeps away enemies and obstacles, allowing the party to escape or advance.

Earning Method: Earned by throwing the platypus a party. They want a custom cake. Personalized menu. Epic playlist. No expense spared.

Tortoise

Daily Power: Shell shield: The tortoise hides in it’s shell protecting one small or medium creature for one round. Roleplay why the tortoise chose that person.

Once-in-a-Lifetime Power: Super Shell: The party grows shells on everyone protecting them from all physical damage for one round. Speed is halved.

Earning Method: The party goes on a weeklong meditation retreat with the tortoise. Learning patience and discipline.


Shrimp 

Daily Power: Pocket Shrimp: The shrimp regenerates in your pocket each morning. At one Point during the day you can eat your shrimp for 1d4 healing. +1 if you have salsa to go with it.

Once-in-a-Lifetime Power: Paella Party: The party has a feast gaining +1 AC, +10 hp maximum, +1 to hit, +1 to dmg for the next 24 hours.

Earning Method: The party must figure out how to grow their own rice, the shrimp needs to swim in the growing rice water at least 3 times to infuse its magic to the rice. 

Cthulhu

Daily Power: Whisper of Chaos: The Cthulhu whispers a phrase causing an enemy to have to make a wisdom saving throw or become disoriented for a round. 

Once-in-a-Lifetime Power: A Rift in the Fabric: The Cthulhu creates a rift in the fabric of reality. The party receives advantage on all checks for 2 rounds. 

Earning Method: The party must begin a small cult for their Cthulhu. They need at least 10 worshippers to unlock the power, they need to attend 3 sessions of worship count as a true follower. If they gather 100 followers they can use the once in a lifetime power a second time. 

Crow 

Daily Power: That's a Shiny: The crow will bring the player something shiny once a day. 

Once-in-a-Lifetime Power: Murder Call: The crow calls the nearest murder of crows. They come in and surround the enemy blinding them and doing some minor slashing damage, giving the party advantage on their attacks.

Earning Method: The party must give the crow a rare a shiny treasure of great symbolic meaning. The crow will consume it during a ritual under the light of the full moon where the party swears their loyalty to the crow and its kind. 


Deer 

Daily Power: Fawn Fans: The deer bats its long eyelashes mesmerizing one creature for a round. If the deer chooses to stay and be pet the creature has a wave of calm wash over them. The deer will not stay if it detects any danger. 

Once-in-a-Lifetime Power: Forest Refuge: The deer bows down summoning a forest grove to grow around the party and bestow them all with 1d8 healing. Enemies cannot enter for 1 minute.

Earning Method: You need to convince the local authority to ban deer hunting for one year. People usually rely on this food source though so the party needs to solve that problem in some capacity.

Dog

Daily Power: Keen Nose: The dog stays at the players side all the time. Their keen perception gives the player advantage on perception checks and they cannot be surprised. 

Once-in-a-Lifetime Power: Loyal Companion: The dog will save its owner from a death blow. Once this happens the dog becomes a spirit and can no longer join in battle but it can continue to help protect the party with its perception bonus. 

Earning Method: The dog has a favourite game that must be played with it every day before the party sets out for the day. Otherwise the dog will be all over the place and basically useless. The play session ends with a treat for the dog that will be consumed before any adventuring begins.